Withdrawal of CKF mod

We have decided to withdraw the mod CKF of the entire cluster as of April 11.

1 ° the CKF mod has not been updated by its designer for a long time already, and will no longer be

2 ° This mod frequently leads to connection losses during transfers between servers ... overflow phenomenon, data overload.

3 ° This mod was installed on the test server with Genesis and the results are potentially disastrous.

Finally, a coherent cluster supposes identical multipliers, but also and above all identical mods.

On April 11, Genesis will be fully integrated into the cluster, and the CKF mod will therefore be removed from the entire ARK cluster on this occasion.

Sydhe-2.5 ~ ARK Genesis

Hello all,

Starting the April 11, the server GENESIS will comply with the rules of our cluster :

  1. The transfer of characters, dinosaurs as well as the various objects (harvest or craft) will be authorized between all the servers of our cluster.Sydhe Arch ;
  2. the flight will be opened on Genesis ; it will bring to those who wish it an alternative to teleport ofH-LNA !
  3. The activation of the Tek armor abilities will be effective;
  4. Finally, an economic system promoting exchange and mutual assistance will be implemented across the entire cluster;
  5. An event "Architecture Competition" will soon begin and will end on April 10;
  6. Cluster events will take place every Friday evening from 9 p.m. This cycle will last until Sydhe season 3 (September 2020).

Genesis UP!

Here ! The opening of the long-awaited server The Ark of the Sydhe VII. Genesis is open ! You can now access this server by entering the server name in Steam: sydhe.fr:27044. A new world, unique creatures, a mission system and a slew of adventures await you!

The Admin Ark team will do their best to ensure you the best gaming experience but the server and the extension are very new. It is possible that stability concerns will be felt in the coming days, and patches, as well as mod updates, are expected in the coming days / weeks.

With this in mind, certain mods have been temporarily deactivated and will be reinstated after the tests that we will do in the coming days to ensure their complete integration. The mods are CKF / Eco RP / Eco Garden / Jurassic ARK / Tribute & Elements Transfer.

Feel free to share your feelings about this extension in the comments and the Discord of the community! Good game everyone!

Removal of 4 mods

Following the votes expressed on our site, and after reflection, the ARK admins team decided to delete 4 mods, to know :

  • SDS,
  • The Real Phoenix,
  • DinoTracker,
  • Auction House

The latter will be replaced by Capitalism in parallel with the launch of Genesis !

The withdrawal will be announced and made before February 25.

Others mods will be likely to be added after the release of Genesis, which will be the subject of one of the points of the future general meeting in March 2020.

Sacrifice of mods

In order to be able to offer you two new mods for the arrival of Genesis, we must anticipate the withdrawal of two or three mods little used by players.

We offer you a survey with all our mods. It's up to you to designate three!

If you had to remove 3 mods on the ARK cluster, which would they be?
25 votes · 75 answers

Crystal Isles server

I am pleased to announce that the new server

ARK RP CRYSTAL ISLES is open!

In a medieval fantasy style, this server does not include any engrams
"modern technology".
So no assault rifle, sniper, rockets or whatever, and of course
no TEK engrams.
However it benefits from certain mods that give you skills
particular.
It goes without saying that no transfer of character, dinos, structures
or equipment is not possible between Crystal Isles and other servers
of the cluster, you are therefore invited to create a new character exclusively for this server.

The designation RP (Role Play) does not mean that you will be victims of
multiple binding regulations or obligation to behave as
this is often the case on so-called role-playing servers.
So rest assured, everyone is free to play in their own way.
However the server settings, as well as the mods that compose it, will naturally lead you to play in a way that will look like Role Playing, without you even realizing it!
Of course any initiative on your part consisting in playing
the game of "RP" will be welcome 🙂

Several villages serving as a meeting point for all players are included
already on the server and public teleporters allow to go from one
village to another, this in order to encourage players to move
and meet.

Events will be organized as well as PR events which
will strengthen the identity of the server 🙂

I look forward to meeting you on this new server
and live epic adventures!

your dedicated Game Admin Crystal Isles: Groaahr

To connect to it, add to your servers Steam the address: sydhe.fr:27027

News from the Ark

Hello Sydhoux! Here is some news about the Ark cluster.

Modifications of the DinoStorage mod

We have applied a few modifications to the mod, notably on the SoulTerminal, in order to offer players some rather welcome features.
Here is the list:
- Generation of unfertilized eggs from dinos in SoulTrap in SoulTerminal.
- Generation of fertile excrement from dinos in SoulTrap in SoulTerminal.
- Generation of balls of Snowy Owls in SoulTrap in SoulTerminal.
- Transformation of fertile excrement into fertilizers (necessite des Dung Beetles in SoulTrap in the SoulTerminal)
- Distribution of fertilizers to crop squares (adjustable number in the terminal, range 30 foundations)
- Distribution of balls of Snowy Owls to Gachas. ((adjustable number in the terminal, range 30 foundations)

We have retained functionality BabyTrap, which allows baby type Dinos gestational to be automatically captured by the SoulTerminal within range, from birth (nneed for empty SoulTrap in SoulTerminal.)

All these features are intended to allow players to keep their production of eggs and excrement necessary for Kibbles and Fertilizers, as well as the production and distribution of Pelota Gachas, while keeping these dinos in SoulTerminal.
This will reduce the need to feed all of these limited-interest creatures.
From a technical point of view, it also makes it possible to reduce the load, in a very modest way, on the servers.

We hope you enjoy these changes, and look forward to your feedback!

The Volcano - Eternal Server is closed.

The map The Volcano with mod Eternal has had mixed success on its release. The enthusiasm of the players was brief, and its recent quasi-desertion led us to study its interest. As stipulated in our rules, all servers must have their Game-Admin partner, as well as a certain presence of players. No longer fulfilling these conditions, we have decided to shut down the server The Volcano - Eternal. This closure will take effect on January 18, 2020.

However, we do know that the map The Volcano is very popular with players in general. In addition to being rather aesthetically successful, it is large and very rich in diversity of biomes and fauna. So we decided to study its addition to the Sydhe's Ark, with the current mods present. We will keep you informed of this study.

Are you ready for Genesis?

That's it ! We are in the final stretch before the arrival of the ARK extension: Genesis. Regarding its settings, we think that the most important is the experience of the players by discovering a map and its functionalities.
So, we decided to apply the mechanics of the official servers. During its release, and for a minimum duration of 4 weeks, only characters will be allowed to transfer to, and from Genesis.
From a technical point of view, and for the sake of stability, only part of the mods will be activated. Indeed, we are dependent on the availability of the versions of the mods: not all will be adapted to the new DLC Genesis right out. We hope to be able to activate the most important mods when the extension is released. They will be reintegrated as they are updated and as they become stable.

RP server Crystal Isles

For a few weeks now, a server has been created. Many images have been displayed by his future Game-Admin : Groaahr, who has worked hard to provide a unique gaming experience for players.

CKF remastered, Immersive Taming, Capitalism, Fantasy Wardrop, are some of the mods present. Public places with the possibility of exchanges and meetings will help you to immerse yourself in the most intense PR.
His arrival is very soon. Are you looking forward to it?

So much for news fromSydhe Arch ! Do not hesitate to send us your opinions in comments.

A + Inot Gsoul !

Vannor

Event: "where is the chick?"

The Admin team invites you to the event:
"Where's the chick?"

Take part in a mysterious treasure hunt. Through the maps Ragnarok and Valguero are hidden dodos and 4 color chests, each containing a creature *.

Find the pullets, solve the puzzle, and win your treasure!

An article on the site will congratulate the winners of this treasure hunt. Will you be one of them?

Clue # 1:
In pairs, the clues are kept
By one, the treasure is hidden
By two, our colors are linked
By one, it will be unlocked.

LET THE HUNT BEGIN!

* In order to preserve the scarcity of winnings, the dinos to win are sterilized. Please do not clone or trade them. Please notify the Admin team once you have opened a chest, so that they can remove the clues in play.

Poll: Withdrawal of ARK mods?

When we launched the ARK cluster at the Season 1, we agreed to limit the number of mods to a maximum of 10. This limit was revised to 12 a few months later.

At the launch of Season 2, we already offered 13 mods. Today we are at 15.

The results ? More and more players, even with very recent and acceptable PCs for this game, are exceeding 8 to 10 minutes to connect to one of our servers.

It is true that some mods are heavier than others: S +, Steampunk and CKF to name a few. But removing 2 small mods could already reduce loading time by one to two minutes for most of you, which is not negligible.

Finally, it is well known that the more mods, the less stable a server (especially ARK); and the stability of an ARK cluster is fundamental: small rollbacks on certain maps, slowness sometimes, update problems, or even crashes are often due to too many mods.

However, we do not want to remove mods arbitrarily: admins are not necessarily aware of the use of mods in all bases of all tribes on all servers.

I therefore propose a survey to determine within a fortnight which mods we could withdraw. This is a survey with one to two possible choices from a list of four mods that we consider "non-essential", but with the possibility of proposing other mods that you could - you - consider as "sacrificable" 🙂

We will take stock at the next general meeting, starting on November 17.

Thank you for your participation !


If you had to remove 3 mods on the ARK cluster, which would they be?
25 votes · 75 answers

As an indication, here are the sizes (on the server) of the 4 mods proposed in the survey:

  • Eco Garden decor = 397 MB
  • Server Donation System = 462 MB
  • Dino Tracker = 21M
  • Real Phoenix = 64K