When we launched the ARK cluster at the Season 1, we agreed to limit the number of mods to a maximum of 10. This limit was revised to 12 a few months later.
At the launch of Season 2, we already offered 13 mods. Today we are at 15.
The results ? More and more players, even with very recent and acceptable PCs for this game, are exceeding 8 to 10 minutes to connect to one of our servers.
It is true that some mods are heavier than others: S +, Steampunk and CKF to name a few. But removing 2 small mods could already reduce loading time by one to two minutes for most of you, which is not negligible.
Finally, it is well known that the more mods, the less stable a server (especially ARK); and the stability of an ARK cluster is fundamental: small rollbacks on certain maps, slowness sometimes, update problems, or even crashes are often due to too many mods.
However, we do not want to remove mods arbitrarily: admins are not necessarily aware of the use of mods in all bases of all tribes on all servers.
I therefore propose a survey to determine within a fortnight which mods we could withdraw. This is a survey with one to two possible choices from a list of four mods that we consider "non-essential", but with the possibility of proposing other mods that you could - you - consider as "sacrificable" 🙂
We will take stock at the next general meeting, starting on November 17.
Thank you for your participation !
As an indication, here are the sizes (on the server) of the 4 mods proposed in the survey:
- Eco Garden decor = 397 MB
- Server Donation System = 462 MB
- Dino Tracker = 21M
- Real Phoenix = 64K